Opal is a source-to-source compiler, so there is no VM as such and the compiled code aims to be as fast and efficient as possible, mapping directly to underlying javascript features and objects where possible.
self is always compiled to self
. Any context inside the generated code is usually a function body; whether it be a method body, a block, a class/module body or the file itself.
true and false are compiled directly into their native boolean equivalents. This makes interaction a lot easier as there is no need to convert values to opal specific values. It does mean that there is only a Boolean
ruby class available, not seperate TrueClass
and FalseClass
classes.
nil is compiled into a nil
reference, which inside all generated files points to a special object which is just an instance of the ruby NilClass
class. This object is available externally to javascript as Opal.nil
.
nil # => nil
true # => true
false # => false
self # => self
Ruby strings are compiled directly into javascript strings for performance as well as readability. This has the side effect that Opal does not support mutable strings - i.e. all strings are immutable.
For performance reasons, symbols compile directly into strings. Opal supports all the symbol syntaxes, but does not have a real Symbol
class. Symbols and Strings can therefore be used interchangeably.
"hello world!" # => "hello world!"
:foo # => "foo"
<<-EOS # => "\nHello there.\n"
Hello there.
EOS
In Opal there is a single class for numbers; Numeric
. To keep opal as performant as possible, ruby numbers are mapped to native numbers. This has the side effect that all numbers must be of the same class. Most relevant methods from Integer
, Float
and Numeric
are implemented on this class.
42 # => 42
3.142 # => 3.142
Ruby arrays are compiled directly into javascript arrays. Special ruby syntaxes for word arrays etc are also supported.
[1, 2, 3, 4] # => [1, 2, 3, 4]
%w[foo bar baz] # => ["foo", "bar", "baz"]
Inside a generated ruby script, a function __hash
is available which creates a new hash. This is also available in javascript as Opal.hash
and simply returns a new instance of the Hash
class.
{ :foo => 100, :baz => 700 } # => __hash("foo", 100, "baz", 700)
{ foo: 42, bar: [1, 2, 3] } # => __hash("foo", 42, "bar", [1, 2, 3])
Similar to hash, there is a function __range
available to create range instances.
1..4 # => __range(1, 4, true)
3...7 # => __range(3, 7, false)
In ruby, all math operators are method calls, but compiling this into javascript would end up being too slow. For this reason, math operators are optimized to test first if the receiver is a number, and if so then to just carry out the math call.
3 + 4
This ruby code will then be compiled into the following javascript:
(a = 3, b = 4, typeof(a) === "number" ? a + b : /* method call */)
This ternary statement falls back on sending a method to the receiver so all non-numeric receivers will still have the normal method call being sent. This optimization makes math operators a lot faster. Currently, the optimized method calls are +
, -
, *
and /
.
As per ruby, Opal treats only false
and nil
as falsy, everything else is a truthy value including ""
, 0
and []
. This differs from javascript as these values are also treated as false.
For this reason, most truthy tests must check if values are false
or nil
.
Taking the following test:
val = 42
if val
return 3.142;
end
This would be compiled into:
val = 42;
if (val !== false && val !== nil) {
return 3.142;
}
This makes the generated truthy tests (if
statements, and
checks and or
statements) a litle more verbose in the generated code.
Instance variables in Opal work just as expected. When ivars are set or retrieved on an object, they are set natively without the @
prefix. This allows real javascript identifiers to be used which is more efficient then accessing variables by string name.
@foo = 200
@foo # => 200
@bar # => nil
This gets compiled into:
this.foo = 200;
this.foo; // => 200
this.bar; // => nil
The only point of warning is that when variables are used for the first time in ruby, they default to nil
. In javascript, they default to undefined
/null
.
To keep things working in opal, ivars must be preset to nil
before they can be used. In the top scope and other corner cases, this needs to be done on a per scope basis, which can add overhead.
To improve performance, once a class body is compiled, all ivars used within methods in that class are preset on the prototype of the class to be nil
. This means that all known ivars are already set to nil, and this is done just once during the lifespan of the app.
class Foo
def bar
@lol
end
def woosh
@kapow
end
end
This example gets compiled into something similar to:
(function() {
function Foo(){}
// ...
Foo.prototype.lol = Foo.prototype.woosh = nil;
Foo.prototype.$bar = function() {
return this.lol;
};
// etc ...
})()
Opal tries to interact as cleanly with javascript and its api as much as possible. Ruby arrays, strings, numbers, regexps, blocks and booleans are just javascript native equivalents. The only boxed core features are hashes and nil.
As most of the corelib deals with these low level details, opal provides a special syntax for inlining javascript code. This is done with x-strings or "backticks", as their ruby use has no useful translation in the browser.
`window.title`
# => "Opal: ruby to javascript compiler"
%x{
console.log("ruby version is:");
console.log(#{ OPAL_VERSION });
}
# => ruby version is:
# => 0.3.19
Even interpolations are supported, as seen here.
This feature of inlining code is used extensively, for example in Array#length:
class Array
def length
`this.length`
end
end
X-Strings also have the ability to automatically return their value, as used by this example.
As described above, a compiled ruby source gets generated into a string of javascript code that is wrapped inside an anonymous function. This looks similar to the following:
(function() {
var nil = Opal.nil, self = Opal.top;
// generated code
})();
Inside the function, nil
is assigned to ensure a local copy is available, as well as all the helper methods used within the generated file. There is no return value from these functions as they are not used anywhere.
As a complete example, assuming the following code:
puts "foo"
This would compile directly into:
(function() {
var nil = Opal.nil, self = Opal.top;
self.$puts("foo");
})();
Most of the helpers are no longer present as they are not used in this example.
If you write the generated code as above into a file app.js
and add that to your HTML page, then it is obvious that "foo"
would be written to the browser's console.
The opal corelib includes JSON support instead of treating it as an external lib. The JSON
module provides the usual parsing methods.
JSON.parse '{"a": 10, "b": [1, 2, 3], "c": null}'
# => { "a" => 10, "b" => [1, 2, 3], "c" => nil }
Opal expects JSON
to be present in the browser, so older browsers may require a shim (json2.js) to work with opal. Most mobile browsers and modern desktop browsers include json support natively.
Because Opal does not aim to be fully compatible with ruby, there are some instances where things can break and it may not be entirely obvious what went wrong.
By default, opal aims to be as fast as possible, so method_missing
is not turned on by default. Instead, when calling a method that doesn't exist, a native error will be raised.
self.do_something()
Might raise an error similar to:
Error: 'undefined' is not a function (evaluating 'this.$do_something()')
As described above, all ruby methods will have a $
prefix which gives a good indication that it is a opal method that doesnt exist, and most js engines output the missing function name.
If trying to access a constant that doesn't exist, there is no runtime error. Instead, the value of that expression is just undefined
as constants are retrieved from objects that hold all constants in the scope. Trying to send a method to an undefined constant will therefore just raise an ugly javascript TypeError
.
If you are using the constant as a reference, it may not be until much later that the error occurs.
As opal just generates javascript, it is useful to use a native debugger to work through javascript code. To use a debugger, simply add an x-string similar to the following at the place you wish to debug:
# .. code
`debugger`
# .. more code
The x-strings just pass the debugger statement straight through to the javascript output.
Inside methods and blocks, the current self
value is always the native this
value. You will not see self
inside debuggers as it is never used to refer to the actual ruby self value.
All local variables and method/block arguments also keep their ruby names except in the rare cases when the name is reserved in javascript. In these cases, a $
suffix is added to the name (e.g. try
=> try$
).